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Implementing a Plugin System
Document Information
Implementing a Plugin System
2 August 2003
Size: 471 KB
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Plugins are a very powerful feature for many applications. They provide API independance and add replay value to games. This article describes how to implement such a system in a client application using C++.
Revision History
2 August 2003--
Initial release.
(Revision 1.0)
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Last Updated on .
Copyright © 2003 Nicholas Skapura